Server Meshing is one of the pillars of Star Citizen. It will enable the massive expansion of servers and seamless play environment. In this video I will explain server meshing to the best of my ability as of the release of this video. I hope it helps.
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ToC:
00:00 Introduction
00:45 Why is Server Meshing Needed?
01:26 How Star Citizen Currently Works
02:43 Entity Streaming
03:37 The Current Problems That Need To Be Solved
04:42 Server Meshing The Old Way (Mesh Sync)
05:27 Server Meshing The New Way (Replication)
07:28 Shards
09:05 The Entity Graph
10:01 The Matchmaking Service
10:47 Shards & The Global Database
12:13 The Push To Create A Personal Story
12:35 CitizenCon Panel Criticisms
13:13 The Benefits of Server Meshing
13:56 Where Are We on Server Meshing? (Uhh...)
14:39 Closing Thoughts
Music:
Harris Heller
Star Citizen OST
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#starcitizen #servermeshing #starcitizentech
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